I've posted plenty of reviews of free products, and I've been hyping the new adventure site contest, but I guess the raison d'etre of any authorial blog should first to shill my own products...which I do a poor job of, it would seem. And yet when I release a free product that's and adventure site, I really should highlight it. Thus...K6: The Great Mansion Heist.
This is the sixth entry in my "One Session Kits" series of pay-what-you-want adventure modules, a set of kits designed to, well, let me quote my own blurb: "Sometimes, you just need an instant adventure. Perhaps your usual GM got sick. Perhaps you are introducing new friends to the game. Perhaps you want to try out a new system, to shake things up a bit, or maybe just blow off some steam. That calls for a one shot; a self-contained adventure where people can sit down at the table with no prior knowledge of the setting or plot, and wrap up after four hours satisfied with the ending of their story. That’s what the adventures in the ONE SESSION series are designed for; insert them into your ongoing game or play with strangers at a con. Bring your own ideas, equipment, and props in and mix and match all you like. ONE SESSION kits are designed to give you not just an adventure, but also all you need to run the adventure besides the dice." It's my an ongoing effort with these things to build up a series of adventures that work independently as one-shots, and can also be placed into an ongoing campaign. Often enough, they start out as parts in my own campaigns...in the instance of this one, the avaricious Merchant-Lord Salmo, ruler of Salmo's Town, managed to annoy my players enough to get himself robbed. Grab a map, key it, work out alarm procedures, guard routes, and of course reactions and ramifications...suddenly, there's a complete adventure here. The consequences and "further adventures" ideas are all things that happened in my own campaign. All this is well and good, but to make a one-session kit I also add the "everything else". An accompanying map publication has all the maps ready to print on A4 paper, while pregens are provided for anyone wanting to run the adventure at a con or as a one-shot. The final touch, and one I've always enjoyed, is a page of paper minifigures, designed to be cut out and used as minis in the aforementioned maps. It's a lot of extra work on the publisher side, but over the years I've had enough feedback saying they appreciate all the extras that I'll keep doing it. Please check it out for free, and if you do enjoy it consider chipping in a couple bucks to the cause...but either way I'm going to keep making adventures, there's really nothing else like it.
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AuthorWeblog of Ben Gibson, the main writer and publisher of Coldlight Press. Archives
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